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Site news archive
30.03.2003 Site moved to new location and the
new design finally applied. Still no model updates though. In fact, I am
still Morrowind-addicted... Please, wait a bit more, I will finish my NPC
with all its dialogues, scripts, etc, and will return. Some static models
in jDoom really need a bit of improvement :)
07.03.2003 Site cardinally re-designed using frames
04.03.2003 Site is re-created in Mozilla composer from the scratch.
Farewell, msWord!
26.02.2003 ModelPack mirrored on the new mirror and also updated
from v2.9.0 to v2.9.2 - nothing new but corrected some compatibility issues.
26.02.2003 Model pack version numeration changed (which was
called "MPU9" now is known as MP v2.9.0).
03.02.2003 I corrected bug in KS which lead to clipping controls
by right window edge when msWindows display pitch is set to values higher
than 96 dpi (so called "large fonts"). So, there's the 2.07. Also, Jow
did the Finnish translation - it is included too (together with GothmoG's
Polish translation).
02.02.2003 GothmoG did the Polish translation for KS2.06 andup.
01.02.2003 KickStart updated to v2.06 - at last, added multi-language
support! (a template for Russian language is included as example).. Carefully
read this: How to properly create KSL language templates, and send me your
translations, for I uploaded them here - Because I'm sure that there are
lots of DooMers from Deutschland, Holland, Ukraine, Finland, Poland and
many, many other countries... :)
30.01.2003 KickStart updated to v2.05 - now the window is resizeable
in both widtj and height. Also list of add-ons now is sorted alphabetically
and can be displayed in two or more colums, depending on window width.
10.01.2003 Fixed bug in KS 2.03 with vanishing "Play" button -
updated to v2.04
06.01.2003 KickStart updated to v2.03 - now it can skip all questions
about WAD searching and glBSP running (look in the "Misc" tab - plus it is
now possible to add multiple WADs or DEDs at once - plus the window become
resizeable.
28.12.2002 Happy New Year, people!
28.12.2002 There was a bug in the "Tough" mod which caused a system
crash after any Revenant been hit. Corrected 28.11.2002 17:00 GMT. If you
downloaded it before that moment then download it again.
28.12.2002 Released "Tough" mod - a good trade-off between "Ultra-violence"
and "Nightmare". Look "Alternate model packs and effects" section.
28.12.2002 I always suspected that they all were not just drawn
but instead modelled of plasticine and then scanned - and at last I found
this evidence on the John Romero's website... Also look for Spider Mastermind
photo on this page
13.12.2002 KickStart updated to v2.02 - some minor bugs fixed
13.12.2002 I decided to post here all 3 my WADs, which I created
very long ago. Anyway, it's better than if they would lying on the dusty
CD on the far bookshelf... Look "Alternate model packs and effects" section.
08.12.2002 Released patch #1 for MPU9. Cures missing skin in the
yellow flame and alternate zombie's skinning problems
01.12.2002 Hi-res skin pack is updated to match new MPU9. Download
it again if you using it!
01.12.2002 MPU9. Last update in this year. It does not contain
anything new, but models and skins are optimized for faster loading (I hope
this will work) and Baron of hell skins rearranged - now he don't needs hi-res
skins anymore (trust me!), and idle animation is removed from Mancubus model.
Bad news is that WinRar cannot compress PNGs using its perfect multimedia
compression algorithms, and total size of PNG pictures appears larger than
if they were TGAs.. So full model pack now is more than 9 Mbytes in size,
and I will not post separate "8 to 9" update pack because its size is not
too much smaller than size of the full pack (because skins prevail).
22.11.2002 Repacked model pack using WinRar 3.0 - now it's again
one single 8-Mb file.
22.11.2002 Released three BFG MODs and some bugfixes.
05.11.2002 I wrote MD2 viewer beta #1. You can find it at the Model
designer's tools page. Volunteer guinea-pigs wanted to test this raw product,
an find any possible bugs!
25.10.2002 KS2 beta#8. Should no more crash with latest Doomsday
16.10.2002 Fixed bug with the shotgun in MPU8
16.10.2002 Released MPU8. Includes: slightly enhanced pinkydemon
with new tooths and horns, renewed shotguns, right-hold weapons add-on (uses
pistol, made by Abbs) and FACED! add-on - player model to which you can apply
your own face (of course, it requires some knowledge of working with Photoshop..
but not too hard.)
12.10.2002 Released 3d fireballs set#2 (aka That Famous Trails
:) )... In fact it is just new particle generator definition set for the
same models, so it requires the first set in order to run and is just 25
Kbytes in size.
10.10.2002 Released KS2 beta #7. There in the beta#6 was the not
too dangerous but very annoying bug: all the options from the "Graphics"
tab just didn't work. It is corrected now. Plus more complex compatibility
checking: now you can't manually attach the DED or WAD file if it belongs
to one or more add-ons.
04.10.2002 Today I received the 30th mail with crude attempt to
implant the trojan into my computer. I can't recognize: either it is very
smart virus, or very stupid hacker doing this?.. Because atack types vary
from KLEZ virus in the mesage itself to attached files with foolish names
like "goldfish.doc____________________________________________________________________________________________________________________________________________________________________________________________________________________________.pif"
(I replaced here the spaces by the underline signs "_" just for clarity.)...
Anyway, if I would use the Micro$oft full-of-holes software like OutlokExpress,
or Windows Explorer, I would be in the big trouble. Fortunately, I don't use
such shit.
So...
If <this is a hacker's creative work> {Please, go and train on somebody
else!} else {People, please check your machines with antivirus programs! It
is impossible to detect the real sender of infected letters because KLEZ fools
the mail servers and uses false sender adresses};
03.10.2002 Published KickStart documentation for MOD developers.
02.10.2002 KickStart2 beta versions are spawning as roaches...
Now #6 is here... And it can run Boomsday now! (though, Boomsday profiles
aren't included - I want them to be approved by the author). Plus few hidden
bugs killed.
29.09.2002 SkyJake pointed me at the workaround for filenames with
spaces: now when KickStat passes them to Doomsday or glBSP, it converts them
to the old MS-DOS 8.3 format, which definitely contains no spaces... So, go
and get the beta#5!
28.09.2002 I released the fourth beta version of KickStart 2 -
now with WAD path checking. Matter is that if path to WAD file contains
spaces, Doomsday crashes (i.e. if you wil add "C:\My wads\Cool.wad" then
Doomsday will die with yell "Files "C:\My" and "wads\Cool.wad" are not found!").
Now KickStart checks such cases and gives you a proper warning.
28.09.2002 There was a severe bug in the 3d fireballs pack - I
misplaced the "Missiles" folder. Either download pack anew or manually move
the "Missiles" folder from "Md2\jdoom\" to "Md2\jdoom\fx"...
26.09.2002 Detected a bug in KickStart 2 beta#2 that will prevent
you from attaching any add-ons to custom-created game profile... Released
beta#3 with this bug corrected!
24.09.2002 Released 3d fireballs - in order to run they require
KickStart 2. (You can, of course, as in old days attach this effect by manually
adding the missiles.ded file to the list, but KickStart 2 gives you a much
more elegant way of doing this)
24.09.2002 Released KickStart2 beta#2 - for full story look at
corresponding section.
01.09.2002 I'm busy on my main work and all e-mail answers are
delayed (probably, till 17.09.2002). All modelling activity is delayed till
October.
26.08.2002 Released patch #1 for MPU7 that cures the squished player
bug.
12.08.2002 Released Hi-res skin pack
12.08.2002 If you are one of those who experiences "invisible keys"
bug, then please send me your "../run/jdoom/doomsday.out" file. Or try do
following: go to "../md2/jdoom/item/" folder, then delete all folders it contains.
If something will change, then e-mail me too.
10.08.2002 Experiment failed. There should be some other cause
of this bug
09.08.2002 An experiment: if you experiencing "invisible keys"
bug, try to download this modified items.ded file to "../defs/jdoom/" folder
(in this version all shiny effects are commented out), and see if it will
help. I'll wait for your feedback.
08.08.2002 I know about the squished player bug in MPU7 - thank
for your feedback, people. But right now I haven't time. Please wait a week
or so - I'll release a little patch then.
06.08.2002 MPU7 is here! Enjoy!.. Also the structures of model
pack and this site were significantly simplified - and excuse me for primitive
web-design and ineffective HTML code, all my time I've spent on making models,
none left to learn web-design tools better than msWord (as result, this page
is three times bigger in size that it would be).
03.08.2002 English site content moved to newdoom.com
31.07.2002 A lot of work is done... Now next lot of work: to reorder
all this stuff, and prepare for release..
20.07.2002 MPU6 released (alternate zombie included)
18.07.2002 Continued
15.07.2002 Tip: if your not too new videocard hardly can render
my over-detailed models on just 15fps, try setting lesser value to the rend-model-distance
console variable - it controls that treshold, beyond which all objects are
drawn as sprites. (in jDoom 1.14 this is controlled by special slider in the
control panel)
13.07.2002 Ok, I'll slow down my modelling efforts for a while:
after few minuts of playing any 3d game my computer overheats and performs
emergency shutdown. So, testing models in jDoom become a bit complicated.
Unfortunately, the fan not helps me more - last days the weather become even
warmer. :-(
03.07.2002 I've changed site layout and merged the main page with
the download page - there are too many sites where are placed links directly
to download page, and people would miss some important info from the main
page. And, at last, what else to do here if not download?..
02.07.2002 FOR ALL PEOPLE WHO DOWNLOADED MPU5 BEFORE 02.07.2002,
I RECOMMEND TO DOWNLOAD ANEW THE PACK "MPU5-items" (can be found at MPU5
download page) - TO AVOID THE RANDOM "INVISIBLE KEYS" BUG!
02.07.2002 MPU5 had been rearranged, to be compatible with the
"official" MP2: now same content is split to 2 parts: monsters and items,which
could be installed separately
01.07.2002 I'm releasing MPU5 and "More Blood!".
01.07.2002 What a joy! I'm back at last!
30.06.2002 But it still not works properly. Thanks to modem, I'm
still on line.
29.06.2002 They repaired it...
22.06.2002 My cable ISP had been slightly toasted by lightning
during the last thunderstorm - so, now I'm back on modem, and cannot sit
in Internet permanently. Waiting when they'll repair network.
20.05.2002. My e-mail works again!
20.05.2002. SkyJake is back! Look for news on http://jdoom.newdoom.com/.
19.05.2002: Another model: a big tree
19.05.2002. Mail not works again! Last week I cannot send and receive
mail. I just hope, they'll soon repair that damn mail server...
02.05.2002. Mirrored models from "fourwinds"
23.04.2002. added link to Abbs' alternative models (look at Download
Page)
22.04.2002. My e-mail address was changed!
22.04.2002. released The URIY's HUD BFG
08.04.2002. Added link to Abbspack v.2
21.03.2002. My modelling activity is paused till July
18.03.2002 In part 4 of MP2 found a bug (dead revenants were skinned
incorrectly) - download ptch for it!
18.03.2002 released a set of test Doom2 movies (look for "Optional
stuff" section on the download page)
18.03.2002 released another two pieces of MP2 (contain Doomguy
and some monsters). Now almost all monsters are here except of lost soul
and cacodemon which is work-in-progress
17.03.2002: Mail works again at last!!!
16.03.2002: It seems, that inside of my computer began the biker
meeting. I have misgiving about the cooler...
13.03.2002 SkyJake said: "Some people have reported problems with
the Fourwinds FTP server, mostly password-related. The deal is that no password
is required but you must use the username "jfiles". There may be problems
with GetRight and other such apps. At least plain old Internet Explorer downloads
the files without problems."
13.03.2002: It's clear that I've been cursed, and will never have
normally working mail... So, a new idea: I will publish mail answers on this
site (as self-extracting archives with your e-mail as password) - so, if you
don't want your friends to read it, specify passwords for answers when you
write to me..
13.03.2002: I've tried use free mailbox on mail. ru to answer some
mails, But it works ugly: half of hour of efforts and only one mail sent among
endless "connection reset by peer" and "document contained no data"... So,
still wait until I'll have time to re-create my dial-up connection...
11.03.2002: People, sorry that I’m not answer your mails (I really
have to do 8 or 9 answers) and not update MP2, but reinstalling Windows from
the scratch is a PAIN!.. And I should show good results in my main job, too…And
I’ve lost my Netscape profile, all bookmarks, and forgot how to setup my mailbox
to correct settings, and thus, cannot even access my mailbox…And, despite
the LAN connection, I can send mails only by modem (due to LAN configuration
problems), and that modem (manufactured when plug-n-play was still a rare
curiosity) can use only IRQ5, that usually occupies the greedy and stupid
videocard… So, now you have idea why I’m temporarily unable to answer mails..
So, please, wait until March 17th or something like this, O’key?..
05.03.2002: part 3 of MP2 is back
04.03.2002: part 3 of MP2 has been temporarily deleted from download
list due to definitions inconsistence: it could conflict with future installations
of jDoom. Wait a little, I will rewrite definitions and bring it back!
03.03.2002: released the third piece of MP2 (contains Arch-vile
only).
02.03.2002. What a joy! Mail works again!
28.02.2002. There are problems with MTU mail server, so I cannot
receive/answer mail.
27. 02.2002. BIG BUG in MP2 has been corrected
25.02.2002: released the first two pieces of MP2 (contains Doomguy
and some monsters).
18.02.2002: added link to Abbs Alternative Weapon Pack (look at
"Download" section)
14.02.2002: I'm busy at my main work, so things will be delayed.
Though, I'll try release parts of MP2 in every 10 days. So, nothing new will
appear till 24.02.2002! (And my answers to mails may be delayed too) P.S.
I've released one model from MP2. Most useles one. Keen.
11.02.2002: I've added a new page, "Model designer's tools", for
people, who wants to release alternate model packs, or improve existing models.
08.02.2002: Now all models for MP2 are ready, it's size will be
about 4.5 Mbytes. All is left is to write definition scripts for more than
130 DooM][ objects... Not too hard work, but long and boring. I think, it
will take about week or two...
05.02.2002: All stuff, now included to main model pack and MPUs
1..3, after rearranging and rewriting definitions will be named Model Pack
2 (MP2), for jDoom1.12.1 or higher (surely, NOT for beta pre-release 1.12b1!).
Next update, that I will release for it, will be called simply: MPU4.
29.01.2002: SkyJake is about to make significant changes in game
engine. It will have much cooler visual FX set, and thus, will allow much
better models!.. But today's MPUs will be not suitable for it. So, releases
of any new stuff will be delayed while I will rearrange models and prepare
renewed MP2 for future version of jDoom.
26.01.2002: "User's manual" section contains new info: how to play
multiplayer games using LPT cable connection.
25.01.2002: My homepage renewed: new article added, and "look at
Russia from inside" works now.
19.01.2002: Mirrored jDoom 1.10+1.11 patches
18.01.2002: Site was renamed and redesigned.
16.01.2002: MPU3 released.
14.01.2002: added detailed author information for each model, and
approximate percentage of participation in final result.
26.12.2001: Rocket launcher vBETA.1.01
19.12.2001: Russian translation v0.91.