Model
|
My predecessor's
name(if my model uses any parts of previous model)
|
Cheb's My
participation
|
Polycount
|
Total size of skins
(in Mbytes)
|
Player |
SOG (Player
model),SOG (Weapon models)
|
Weapon
synchronizing,
animation adapting,
muzzle flashes
|
750..1080
(depending on weapon in hands)
|
2,8 (including
ALL weapons)
|
Sargeant
|
SOG (Player model),
Edmundo Bordeu (parts of face skins)
|
Weapon
synchronizing, animation adapting,
skin adapting,
additional face skins
|
730
|
1
|
Zombie |
SOG (Player model),
Edmundo Bordeu (parts of face skins)
|
Weapon
synchronizing, animation adapting,
skin adapting,
additional face skins
|
730
|
1
|
Alternate Zombie
|
SOG (Player model)
TheURIY (pistol model)
|
Weapon
synchronizing, animation adapting,
skin adapting,
additional face skins
|
780
|
1,1
(uses skins of the standard zombie)
|
Imp
|
Edmundo Bordeu
(60%)
|
New head,
animation,
pain skins
|
630
|
0,58
|
Demon
|
Edmundo Bordeu
(40%)
|
Animation adapting,
model improvement,
new horns&tooths,
pain skins
|
800
|
0,8
|
Spectre
|
Edmundo Bordeu
(50%)
|
Animation adapting,
model improvement,
pain skins
|
490
|
1,1
|
Lost Soul
|
-
|
Model, skin, flame
- 100% my work
|
420
|
2,5
|
Chaingun guy
|
Edmundo Bordeu
|
Model's head,
animation,
weapon synchronizing,
muzzle flash
|
1000
|
0,58
|
Alternate Chaingun guy
|
Edmundo Bordeu
(Chaingun guy model)
Edmundo Bordeu (parts of face skins)
|
Weapon
synchronizing, animation adapting,
skin adapting,
additional face skins,
pain skins
|
970
|
0,9
|
Cacodemon
|
Edmundo Bordeu (5%)
Original DooM sprites (as base for model's skin)
|
Model (95%),
animation,
pain skins
|
1350
|
1,2
|
Baron
|
[Scanned photo of muscle guy, hands skin from Jonn
Gorden's
Cyberdemon skin, piece oEdmundo Bordeu's Baron skin, original DooM
image
of baron's face on the marble wall, original DooM sprites] - as base
for
skin. Palms from Jonn Gorden's Cyberdemon model.
|
Skin (mixed from ingredients, listed in left),
pain skins,
model (90%),
animation
|
1500
|
1,75
(shares flame skin (0,25) with others)
|
Knight
|
1500
|
1,25
(shares flame skin (0,25) with others)
|
Spider boss
|
Edmundo Bordeu
|
Animation
improvement,
pain skins
|
500
|
2,1
|
Cyberdemon
|
Edmundo Bordeu
(90%)
|
Pain (i.e. little
model improvement) and pain skins,
animation improvement.
|
750
|
1,6
|
Pain Elemental
|
Edmundo Bordeu
(Cacodemon model, 5%)
SOG (hands from player model)
Original DooM sprites (as base for model's skin)
|
Model (96%),
animation,
pain skins,
fire skins
|
1600
|
1,05
(shares flame skin (0,25) with others)
|
Mancubus
|
Edmundo Bordeu (3%)
Original DooM sprites (as base for model's skin)
|
Model (90%),
animation,
skin,
death animation,
pain skins
|
1020
|
1,2
|
Revenant
|
Edmundo Bordeu
(50%)
|
Animation
improvement,
new head&torso,
skin improvement,
muzzle flashes
|
930
|
0,85
|
Arachnotron
|
Edmundo Bordeu
|
Animation
improvement,
pain skins
|
500
|
1,1
|
Wolf SS
|
SOG (idg1 player
model, 95%)
SOG (machinegun model)
|
Skin adapting.
Animation adapting.
|
780
|
0,57
|
Keen :)
|
Original DooM II
sprite
|
Model :-)
|
60
|
0,2
|
torches
|
Edmundo Bordeu (5%)
|
fire
|
300
|
1,25 (share
flame skins (1,0) with others)
|
Total
size of monster skins, Mbytes
|
25
|
|