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Per-model info

note: this page was maintained by Cheb and was not updated for long time, so content may be obsolete in some ways.

Model
My predecessor's name(if my model uses any parts of previous model)
Cheb's My participation
Polycount
Total size of skins (in Mbytes)
Player  SOG (Player model),SOG (Weapon models)
Weapon synchronizing,
 animation adapting,
 muzzle flashes
750..1080 (depending on weapon in hands)
2,8 (including ALL weapons)
Sargeant
SOG (Player model),
Edmundo Bordeu (parts of face skins)
Weapon synchronizing, animation adapting,
 skin adapting,
 additional face skins
730
1
Zombie  SOG (Player model),
Edmundo Bordeu (parts of face skins)
Weapon synchronizing, animation adapting,
 skin adapting,
 additional face skins
730
1
Alternate Zombie
SOG (Player model)
TheURIY (pistol model)
Weapon synchronizing, animation adapting,
 skin adapting,
 additional face skins
780
1,1
 (uses skins of the standard zombie)
Imp
Edmundo Bordeu (60%)
New head,
 animation,
pain skins
630
0,58
Demon
Edmundo Bordeu (40%)
Animation adapting,
 model improvement,
new horns&tooths,
pain skins
800
0,8
Spectre
Edmundo Bordeu (50%)
Animation adapting,
 model improvement,
pain skins
490
1,1
Lost Soul
-
Model, skin, flame - 100% my work
420
2,5
Chaingun guy
Edmundo Bordeu
Model's head,
 animation,
 weapon synchronizing,
 muzzle flash
1000
0,58
Alternate Chaingun guy
Edmundo Bordeu (Chaingun guy model)
 Edmundo Bordeu (parts of face skins)
Weapon synchronizing, animation adapting,
 skin adapting,
 additional face skins,
 pain skins
970
0,9
Cacodemon
Edmundo Bordeu (5%)
Original DooM sprites (as base for model's skin)
Model (95%),
 animation,
pain skins
1350
1,2
Baron
[Scanned photo of muscle guy, hands skin from Jonn Gorden's Cyberdemon skin, piece oEdmundo Bordeu's Baron skin, original DooM image of baron's face on the marble wall, original DooM sprites] - as base for skin. Palms from Jonn Gorden's Cyberdemon model.
Skin (mixed from ingredients, listed in left),
 pain skins,
model (90%),
animation
1500
1,75
(shares flame skin (0,25) with others)
Knight
1500
1,25
(shares flame skin (0,25) with others)
Spider boss
Edmundo Bordeu
Animation improvement,
pain skins
500
2,1
Cyberdemon
Edmundo Bordeu (90%)
Pain (i.e. little model improvement) and pain skins,
 animation improvement.
750
1,6
Pain Elemental
Edmundo Bordeu (Cacodemon model, 5%)
SOG (hands from player model)
Original DooM sprites (as base for model's skin)
Model (96%),
 animation,
 pain skins,
 fire skins
1600
1,05
(shares flame skin (0,25) with others)
Mancubus
Edmundo Bordeu (3%)
Original DooM sprites (as base for model's skin)
Model (90%),
 animation,
 skin,
 death animation,
 pain skins
1020
1,2
Revenant
Edmundo Bordeu (50%)
Animation improvement,
 new head&torso,
 skin improvement,
 muzzle flashes
930
0,85
Arachnotron
Edmundo Bordeu
Animation improvement,
pain skins
500
1,1
Wolf SS
SOG (idg1 player model, 95%)
SOG (machinegun model)
Skin adapting. Animation adapting.
780
0,57
Keen :)
Original DooM II sprite
Model :-)
60
0,2
torches
Edmundo Bordeu (5%)
fire
300
1,25 (share flame skins (1,0) with others)
Total size of monster skins, Mbytes  
25